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Tai Kwon Do

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Tai Kwon Do

Post  Yondaime on Wed Oct 29, 2008 5:37 pm

Tae Kwon Do
Cost:1700 ryo

Although there are great doctrinal and technical differences among public and private taekwondo organizations, the art in general emphasizes kicks thrown from a mobile stance, using the leg's greater reach and power to disable the opponent from a distance. In sparring, turning (roundhouse), 45 degree, front, axe, and side kicks are most often used; advanced kicks include jump, spin, and skip kicks, often in combination. Taekwondo training also includes a comprehensive system of hand strikes and blocks, but generally does not emphasize grappling until the higher belt levels.

--Horse Stance (50 Chakra, passive) Enables Tae Kwon skills for rest of battle. Only can use taijutsu, ninjutsu, and items/weapons during this period. All non-TaeKwon taijutsu deal +100 damage. Use this skill again to release.
-*Axe Kick (100 Chakra) 200 Damage, 100 Chakra Absorbtion, uninterruptable.
-*Spin Kick (100 Chakra) 300 Life Damage
-*Drop Kick (150 Chakra) 450 Life Damage, must be the only skill used in a post.
-*Roundhouse (200 Chakra) 400 Life Damage, Unavoidable, Once per battle.
-*Jump Kick (200 Chakra) 300 Life Damage, stun opponent one skill.
-*Crescent Kick (200 Chakra) 200 Chakra Damage, and opponent cannot use Ninjutsu for two rounds.
--Whirlwind Kick (300 Chakra) 600 Life Damage, cannot be interrupted or blocked. Once per battle.
-*Hook Kick (300 Chakra) 300 Life Damage, stop opponent one round, cannot avoid.
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Yondaime
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Number of posts : 229
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Registration date : 2008-10-28

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