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Puppets

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Puppets

Post  Yondaime on Wed Oct 29, 2008 8:47 am

Note: You get the Beginning Karasu Puppet for free when you first buy this lifetime.

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Shirahigi-PuppetQty: 3
Cost: 2000 ryo

Attack of a Thousand swords- (250 chakra) deals 400 damage. Unavoidable (must have all 10 puppets)

5 hands- (150 chakra) Deals 250 damage, can't interupt or avoid (must have at least 5 of the 10 puppets)

Numerous barrage - (250 chakra) X * 100 = the total damage. X = how many puppets out of the 10 You have left. Each 100 damage must be avoided itself, meaning You cant avoid this as one move unless You avoid everything from a turn. Twice per battle.

Special: Atleast 3 of these puppets have to be dead until You can attack the user. The user can be hit my multi hits though (if theres not 3 dead)

NOTE: Each puppet has 125 life and theres 10 of them. It costs X * 10 Chakra or Life every turn. X = the amount of the 10 summons alive

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The Beggining Karasu PuppetQty: Unlimited
Cost: 1000

Dark Mist- (100 Chakra) 200 life damage, cant block or avoid by clones

Poison Needles- (200 Chakra) 200 life damage and 100 poison damage for the next 2 turns. Can't block or interupt

*Note*- Puppet has 450 life, 25 chakra/life every 3 turns


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Complete Karasu-puppetQty: Unlimited
Cost: 2000ryo

The first of Kankuro's puppets to make an appearance, Karasu resembles a three-eyed, four-armed humanoid. Kankuro typically keeps Karasu wrapped in bandages on his back, and he is able to switch places with it at will using a technique similar to the Body Replacement Technique. Because of Kankuro's enjoyment in installing mechanisms into his puppets, Karasu is very offensive, having numerous concealed weapons and being able to detach any of its limbs for separate attacks.

Karasu signature move (250 chakra) Deal 600 damage, can't block or interupt

Wide poison slice (100 chakra) 100 poison damage for 2 turns. Unavoidable. 3 times per battle.

Multiple limb attack (250 chakra) 350 Multi hit damage. Can't avoid or interupt, only block.

Detach (100 chakra) Avoid any attack. (The puppet avoids it)

This puppet has 600 life

You take 25 chakra damage every turn or 25 life damage every turn while this puppet is alive.

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Kuroari-puppetQty: Unlimited
Cost: 2000 ryo

The second of Kankuro's puppets to make an appearance, Kuroari has a much longer head than Karasu and sports two red devil-like horns and six arms. While it does not contain as many hidden weapons as Karasu, each of its arm segments contain a hidden saw-blade which can be used to inflict large slicing wounds to opponents. Kuroari's primary function is to trap opponents within itself while weapons enter the slots along its body to puncture the opponent.

Capture (50 chakra) Captures the opponent inside Kuroari for 2 turn. Can't block or interupt.

100 Compact blades (200 chakra) 500 unavoidable damage. Two times per battle. Can only be used if You have captured the opponent.

Cell destroy (50 chakra) Destroys 200 of the opponents chakra. can't interupt. Can't block if captured.

Explosion (300 chakra) Automatically destroys the puppet. If the puppet had anyone trapped inside it (capture), the person inside is dealt 700 unavoidable damage. If the puppet was captured by anyone, the person who captured the puppet is dealt 200 unavoidable damage. Deals the user of this 200 self damage.

This puppet has 600 life

You take 25 chakra damage every turn or 25 life damage every turn while this puppet is alive.

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Sanshouo-puppetQty: Unlimited
Cost: 2500 ryo

The third of Kankuro's puppets to make an appearance, Sanshouo stays true to its name and resembles a salamander. Its abilities are unseen in the manga, but in the anime, Sanshouo is shown to have incredible defensive power. It has a frill that swings up to defend against attacks from the front, and a hollow body one can take cover in to defend against attacks coming from other directions.

The third of Kankuro's puppets to make an appearance, Sanshouo stays true to its name and resembles a salamander. Its abilities are unseen in the manga, but in the anime, Sanshouo is shown to have incredible defensive power. It has a frill that swings up to defend against attacks from the front, and a hollow body one can take cover in to defend against attacks coming from other directions.

Sanshouo shield (100 chakra) Block 1 attack for the puppet, the user and 1 other person. Doesnt include unavoidable moves or can't blocks.

Ultimate Sanshouo shield (250 chakra) Block all attacks, even unavoidable moves, for the puppet, the user and 1 other person.Twice per battle

Protection of the Salamander (100 chakra) Crawl into the Sanshouo, You are protected from all attacks for 2 turns, including unavoidable moves. You can only use Sanshouo moves while inside it.

Tail bash (50 chakra) 150 damage can't block.

This puppet has 800 life.

You take 25 chakra damage every turn or 25 life damage every turn while this puppet is alive.

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100 Puppets Qty: 9
Cost: 4500 Ryo

(All attacks are multi-hit. Unless otherwise mentioned)

100 Hits of death (250 chakra) 1000 damage, can't escape by using clones.

50/50 Sacrifice (300 chakra) Destroys half of the puppets current HP. Cannot use if the puppets have taken 400 damage or more. Deal 500 damage, unavoidable, with 100 chakra damage due to poisoning. unavoidable. Once per battle.

Weapon summoning; summoning of 200 kunais (100 chakra) 1000 Multi hit damage. Can't avoid or interupt, only block. Can't be made unblockable. Twice per battle.

All the puppets together count as one HP; 1500.

User cannot be attacked until the puppets have less then half health.
Multi hits still hit the user.

You take 50 chakra damage every turn or 50 life damage every turn while this puppet is alive.
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Note: Non-self puppet users can have up to 4 puppets. However they can only have up to only 1 Hiroku or Custom. Self-puppets can only have up to 2 puppets. Up to 1 can be Hiroku or Custom.

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Yondaime
Admin

Number of posts : 229
Village : Leaf
Registration date : 2008-10-28

Status
Health:
500/500  (500/500)
Chakra:
500/500  (500/500)
Experience: 15

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